“The entire game is controlled by the sandbox,” explains the team’s lead designer, Taylor Riviera, a DigiPen student in the Bachelor of Science in Computer Science and Game Design program. The sand is piled into a three-foot-by-three-foot enclosure the Kinect and projector are suspended above the structure, pointing at the sand. Using an Xbox Kinect, a projector, some two-by-fours, and a dozen buckets of Kinetic Sand, the team constructed a physical sandbox along the wall of the Edison computer lab. This time around, the team decided on a much less conventional medium for a video game: sand. The previous semester, they had developed a tower-defense game that ultimately didn’t meet their standards, so they went back to the drawing board and started from scratch. The DigiPen students on Team Psylight wanted an easy-to-use system to design levels for their game project.
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